This section I’ll cover all the notations, system mechanics, terms/jargons, character specifics used amongst the Tekken community.

Notations
There are two set of notations you might want to learn, the one I’ll mostly be using is from TZ.com, but it’s always good to know both. Especially if you’re going to be visiting Japanese sites like inatekken for T6:BR frame data.

Directional Inputs:
In Tekken we refer to our button commands with numbers, as shown above. Each button correlates to your character’s limbs, with the upper buttons being the upper body, and lower buttons being the lower body. So for a left punch it’d be the top left button, and I’m sure you get the idea.

So here we go,

Left Punch = 1
Right Punch = 2
Left Kick = 3
Right Kick = 4

As for your joystick directions, there’s 9 directional inputs including neutral (not pressing any direction). So here they are, starting from noon going clockwise.

Up = u
Up-Forward = u/f
Forward = f
Down-Forward = d/f
Down = d
Down-Back = d/b
Back = b
Up-Back = u/b
Neutral = n

When referring to notations it being capitalized or not makes a difference. When a directional input is capitalized it means to “hold” that direction before hitting the said button, since it’ll result in a different move all together.

Symbols

Japanese Notations

Movement Mechanics

Throw System

Get Up System

Combo System

“B!” System

Rage Mode

Homing Moves